class CirclePt 
{
    public:
      GLint x, y;
      GLint speed;
      GLfloat r, g, b;
      CirclePt(int xP, int yP, int speedP, float rP, float gP, float bP)
      {
          x = xP;
          y = yP;
          speed = speedP;
          r = rP;
          g = gP;
          b = bP;
      }
      CirclePt(int xP, int yP, int speedP)
      {
          x = xP;
          y = yP;
          speed = speedP;
          r = 1.0f;
          g = b = 0.0f;
      }
      CirclePt()
      {
          x = 0;
          y = 0;
          speed = 1;
      }
};

